COMPUTALOVE

PROJECTS MADE IN NEW YORK CITY BY DANIEL ARCÉ

In the fields of Interaction Design

& Front-End Development

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Daniel Arcé

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Interaction Design & Front-End Development

SUMMARY
Effective front-end developer with a deep understanding of interaction design and passionate about open web standards. Multidisciplinary education and experience, including mobile design, HTML5, object-oriented JavaScript, UX design and emerging technologies. Fluent in English, French and Spanish.
EDUCATION
New York University
Master's degree, Interactive Telecommunications Program
Entrance scholarship. Thesis research focused on positioning systems working independently of GPS.
Program included exhibit design with local museums, computer vision applications, rapid prototyping, and developing assistive technology.
Concordia University
BFA, Intermedia/Cyberarts
Studies focused on digital media production, electroacoustic music and video art.
EXPERIENCE
Freelance Web Developer
Interaction design, front-end programming, UX/UI, implementation of location-based services and traffic metrics.
Recent clients include Playbadger.com, a social network currently in the alpha stage of development, and Dagworthy.com, a portfolio website that uses JSON and JavaScript to create a light-weight CMS without the overhead of using a database.
Previous projects have included the original websites for New York publication Viceland.com and Montreal production house Bluesponge.com, as well as various experimental pieces at the Waag Institute in Amsterdam.
Teaching Assistant, GreenFab
Taught physical computing and programming to high school students in the South Bronx to cultivate an interest in science.
Focused on projects that promote sustainable design and green technologies.
Activities included building a hydroponic window farm using discarded water bottles and building musical instruments with recycled electronic parts.
Web Programmer, NYU Information Technology Services
Improved usability, security and user feedback on web forms across the NYU intranet.
Produced wireframes and user flow charts for a new content management system showcasing student work.
Technician and Instructor, York University
Managed a computer laboratory of over fifty Apple computers, physical computing devices and video production equipment.
Supervised and trained a crew of seven student monitors, emphasizing knowledge transfer among peers.
Co-developed the curriculum and teaching materials for a course on New Media Art.
Application Programmer, Ontario College of Art and Design
Responsible for developing and maintaining administrative systems and databases.
Programmed database applications for faculty and students in C# and PHP. These applications improved the speed of printing services, control access to library resources and automated report creation.
Digital Technician, Concordia University Media Labs
Created and taught digital media workshops for faculty and students.
Diagnosed and resolved networking, digital video and sound problems.

Blimpter

Blimpter is a flying printer, monochromatic Ink-dropping mechanism Motor control and wiimote IR camera

/ Graduate thesis / Physical computing /

Work in progress — Blimpter is a flying monochromatic printer

Blimpter is a flying printer project. It is an image-making device that can be deployed over irregular surfaces and is able to cover very large areas of terrain making its unusal process of printing a performative event in itself. Future iterations of Blimpter will be able to carry a payload other than ink so that graphics can be drawn by planting seeds in a field, for example.

As an object, Blimpter has empathizing qualities that attract people to it. Its large size, slow speed, erratic and stubborn movements stand in contrast to small, nimble and connected objects typical of a ubiquitous computing society. Blimpter is a printer with a personality. People are able to relate to it in a way not possible with solely functional machines.

ActiFist: NYC to COP

Initial interaction sketches Testing the system outside of Tisch Red Burns gives it a go during the ITP show

/ Programming / Physical Computing /

Experiments in Telepresence

NYC to COP15 is an experiment in telepresence that connected NYC with Copenhagen during the UN Climate Change Conference (COP15) in December 2009.

This project was made with the goal of connecting US citizens in NYC to the climate change conference through the use of a real-time physical device. The robotic-arm in Copenhagen was teleoperated by participants in NYC who stood on a soapbox and initiated a dialogue with people at the conference via Skype. At the end of their statements, stateside participants were encouraged to hit a red button which activated the arm in Copenhagen and drew attention to their telepresence Created with Adam Harvey

Playbadger.com

/ Interaction design / User experience / Front-end development /

Playbadger.com is a location-based mobile game.

  • Front-end development using JSON, JQuery and Google Maps

This location-based game is currently under development. The goal of the game is to set up challenges for you and your friends to motivate you to discover your city.

Dagworthy.com

Dagworthy.com website

/ Interaction design / Front-end development / Digital strategy /

Portfolio site for dagworthy.com, a fledging new knitwear designer in NYC

  • Cross-browse compatible, including IE
  • Scrolling navigation is functional even as elements download in the background
  • Content can be easily added or moved within the site
  • No back-end or database necessary, all data is kept in JSON objects

The challenge was to create a structure that could be modified on a whim, without the overhead of larger Content Management Systems. Maintaining a strong visual impact was also important, as was displaying a large number of high resolution images without preventing users to navigate.

A custom carrousel of images was built in Javascript. The end result is that users are able to navigate the site as other high resolution images are downloaded in the background.

Viceland.com

viceland.com viceland.com

/ Information architecture / Front-end development /

Vice is a publication founded in Montreal and currently based in New York City

Viceland.com was made in collaboration with solidsender.com. Since working on the first iteration of this website back in 2000, Viceland has grown to include content from seventeen international versions as well as VBS and Vice Records

Portable Subway Seat

Handy subway seat for crowded trains Installs quickly An initial conceptual sketch

/ Rapid Prototyping / City Hacking /

A subway seat that can be hung in the corridor

  • Handy subway seat for crowded trains
  • Installs quickly
  • An initial conceptual sketch

This flexible and light-weight prototype can unobtrusively be installed in a few seconds, providing an extra seat in a crowded train.

FORT DORK

/ Rapid Prototyping / City Hacking /

FORT DORK is an experiment in using discarded materials to make a durable shelter

Sound Cube

/ Concept / Interface Design / Prototyping / Physical Computing /

Arduino-based sound making device that reacts to the movements of the performer

This prototype uses an embedded accelerometer to change the pitch of the output sound. The two push buttons at the top are the only interface available to the performer, and their function is only apparent after using them. This project was made with Yasser Ansari and Eyal Ohana.

Theequenther

/ Concept / Asterisk Phone Server Programming /

An eight-step sampler and sequencer that works over a regular phone line.

Stroke Therapy Device

/ Concept / Prototyping / Physical Computing /

The Stroke Therapy Device is a game for recovering patients

  • Concept for a game controller shaped like a see-saw with interchangeable weights
  • In the game, patients use the see-saw to control the character.
  • The game provides motivation to carry out long exercise routines.
  • The weights add resistance, helping in rehabilitation
  • The prototype is made from available parts to keep costs to a minimum

This prototype is intented to be used by an Occupational Therapist helping stroke patients. A see-saw interface with interchangeable weights is used as a game controller, motivating the patient to carry out monotonous but necessary mobility excercises after suffering from a stroke.

Graphic design

/ Graphic Design / Urban Marketing /

This is a small selection of print work that I have done in the past, mainly serving the experimental theater and dance communities in Toronto and Montreal. Whenever doing these projects, I would look at the ecosystem of what was already available (posters and cards for other plays or logos for new companies) and either go in a different direction, or invest time and a larger portion of the budget on a feature that would make the printed material stand out in a saturated visual environment.

For example, using color mixtures that do not dither when printed in CMYK gave posters and flyers a more vibrant look. When the budget allowed it, spot tone or hot stamping was used to set the graphics appart.

A common problem for this community is trying to increase audience numbers. One thing we noticed is that people often forgot when a show would take place, or if they had something planned for that date (people often knew the dates of the show, but would overlook the fact that it was a Friday, for instance). To improve this situation, flyers and posters became small calendars that could easily be placed on a fridge, giving a visual reminder of when a performance would take place.